Minecraft (NeoForge) - free & open source

MobHealth ReForged - simple damage reporting

A modern NeoForge rewrite of the classic MobHealth Bukkit plugin. Hit a mob and MobHealth tells you exactly what you did to it and how much health it has left - through any combination of seven display modes, from vanilla-friendly text to real floating bars.

3 Minecraft versions NeoForge MIT 7 display modes
Graphical floating health bars above several mobs at night, drawn by MobHealth ReForged

7

display modes

4

work on vanilla clients

~1M

Bukkit-era downloads

Display modes

Mix and match how damage shows up.

All seven modes can be enabled independently. The first four are server-side and work on completely unmodified vanilla clients - players don't need to install anything. Toasts, graphical bars and damage indicators are client-rendered and need the mod on the client too.

Chat display mode

Chat

Vanilla client

Damage dealt and health remaining, sent to your chat log.

Action bar display mode

Action bar

Vanilla client

The same readout on the text line just above your hotbar.

Nameplate display mode

Nameplate

Vanilla client

A coloured health bar on the mob's name tag above its head.

Boss bar display mode

Boss bar

Vanilla client

The vanilla boss-bar widget at the top of your screen.

Toast display mode

Toast

Needs the mod

An achievement-style popup with a heart, the mob's name and the weapon used.

Graphical display mode

Graphical

Needs the mod

A crisp pixel health bar floating above the mob in the world.

Damage indicators

Needs the mod

Red numbers that pop off the mob for each hit, rise and fade over about a second. The killing blow is drawn bold, larger and amber. The one mode that reports the hit rather than the mob's state, so it needs MobHealth on both sides - a client can see health drop, but a drop is not the same thing as a hit.

Bars are coloured by remaining health: green → yellow → red.

Targeting

Choose what gets a health bar.

  • Per-group toggles for hostile, neutral, passive and boss mobs, and other players (PvP).
  • Per-entity overrides that beat the group setting - works with modded mobs too.
  • Hide until damaged, so untouched mobs stay clean.
  • Choose the audience: only the attacker, or everyone within a configurable radius.
  • Per-group display timers - let boss bars linger, let chicken bars vanish.

Appearance

Make the bars yours.

  • Text bars (chat / action bar / nameplate): segment count, glyphs, and current/max, percent or no numeric readout.
  • Graphical bars: four styles - solid, rounded, segmented, tapered - plus width, height, scale and vertical offset.
  • Draw distance, optional line-of-sight checks, and optional scale-and-fade with distance.
  • A server can enforce any graphical option - useful for fairness or a consistent look - while leaving the rest to the player.
A vanilla boss-bar widget showing a mob's health, at the top of the screen

Install however suits your server

Server-only, client-only, or both.

Install on a dedicated server and every player gets chat, action bar, nameplate and boss-bar readouts without downloading anything - vanilla or modded. Players who also install MobHealth additionally get toasts, graphical bars and damage indicators. Client-only on a vanilla server still gets you graphical bars over anything you can see.

Damage indicators are the one mode that needs both sides: the number only ever exists on the server, because a drop in health is not the same thing as a hit - absorption, regeneration and healing all move it too.

Dig deeper

Configuration and commands.

Config

Two TOML files, generated on first run and editable in-game via Esc → Mods → MobHealth → Config: mobhealth-common.toml for what is shown, to whom and how, and mobhealth-client.toml for the look of your own graphical bars. Plus ready-made recipes for common setups.

Full config reference & recipes →

Commands

/mobhealth toggle mutes or unmutes your own displays, and persists across logouts. /mobhealth reload re-pushes settings to online players - rarely needed, since config edits apply on save.

Commands & permissions →

Requirements

Three Minecraft versions.

MobHealth ReForged ships for three Minecraft versions. Download the file for yours - the Minecraft version is in the filename, so there is no guessing which is which.

Minecraft NeoForge Java File
1.21.11 21.11.42+ 21 mobhealth-2.5.0+mc1.21.11.jar
26.1.2 26.1.2.95+ 25 mobhealth-2.5.0+mc26.1.2.jar
26.2 26.2.0.59+ 25 mobhealth-2.5.0+mc26.2.jar

The Java version tracks Minecraft, not MobHealth - 26.1 ships its own Java 25 runtime to players, so the launcher handles it for you. No other dependencies.

Credits & licence

MobHealth was originally a Bukkit plugin (2011-2016, around a million downloads) by Sablednah. This is a complete rewrite for NeoForge by the same author - none of the original code carries over, but the spirit does. Licensed MIT.