← LegendQuest ReForged

Settings

25 tuning dials across 7 sections, in config/legendquest-common.toml. This is server-owner tuning only - the races, classes, skills and feats themselves are data, covered in the content reference.

Read this first

Config applies live. Content does not.

Everything on this page

Read live through the config system, so an edit takes effect without a restart. These are global dials, not content.

Races, classes, skills, feats

Frozen at world load. Edit one and you must restart the server - /reload will not apply it.

That split catches people, so it is worth stating plainly: /reload covers item tags and messages.yml - so wording and vocabulary changes do apply on a reload - but a new race or a changed skill needs the server bounced. Ops get a chat notice saying exactly this when someone reloads.

[stats] and [combat]

How a character starts, and how a swing resolves.

Setting Default What it does
stats.statlineMode uuid_random How a new character's base stats are decided. uuid_random: a deterministic roll from the player's UUID (the old default). flat_12: everyone starts with straight 12s.
combat.useD20Combat true Opposed d20 DEX tests decide hit and dodge between players and mobs.
combat.useSizeInCombat true Race size adjusts hit difficulty - bigger is easier to hit.

flat_12 exists for servers that would rather nobody rolled badly and lived with it for a hundred levels. uuid_random is deterministic rather than random-on-creation, so a player who resets gets the same character back.

[xp]

Experience and levels.

Setting Default What it does
xpLevelBase 100 1-1000000 Triangular level curve base: total XP for level n = base × n × (n+1) / 2.
maxLevel 150 1-10000 Level cap. Reaching it masters the class, which is what unlocks dependent classes.
levelUpFanfare true Announce a level with a title card and the toast chime, not just a chat line. Off leaves the chat line alone.
mineXpOre 4 0-10000 Class XP for breaking an ore - anything tagged #c:ores, so modded ores count. A race or class's xp_adjust_mine applies on top. 0 disables.
mineXpBlock 1 0-10000 Class XP for breaking any other block that needs a tool and is not instant-break: the mundane graft of digging out a mine. 0 disables.
smeltXpItem 1 0-10000 Class XP per item taken out of a furnace. A race or class's xp_adjust_smelt applies on top. 0 disables.

Class XP comes from three kinds of work: killing something (worth the mob's own dropped XP), mining, and smelting. Each has its own dial, and setting any to 0 switches that source off entirely.

Known limitation, stated honestly: instant-break blocks (crops, grass, torches) pay nothing, or a wheat field would be an XP farm - but anything you can place and re-break still is one, at mineXpBlock a swing. The values are tuned low enough to make it a poor use of time, and there is no anti-farm machinery beyond that. It is a config value precisely so you can zero it if your server cares.

[skills]

The skill-point economy.

Setting Default What it does
passiveTickMs 3000 250-60000 How often PASSIVE skill effects re-apply, in milliseconds.
statBoostBaseCost 5 1-1000 Skill points for the first +1 stat boost. Every boost already bought raises the next one's price by one - they are meant to sting.
respecLevelCost 1 0-100 Character levels burned by /lq respec, which refunds every skill point.

[karma]

Alignment, on a log scale.

Positive deeds raise it, dark ones lower it. The band names and epithets are what a player actually sees.

Setting Default What it does
killPlayer -10000 Karma for killing a player.
killVillager -1000 Karma for killing a villager.
killAnimal -10 Karma for killing an animal.
killMonster 20 Karma for killing a monster.
positiveNames Neutral, Kind, Good, Samaritan, Saintly Comma-separated titles on the good side of the log scale.
negativeNames Neutral, Rascal, Rogue, Villainous, Diabolic Comma-separated titles on the dark side.
positiveEpithets , the kind, the good, the samaritan, the saintly Epithets matching positiveNames, for {epithet} on the nameplate. Leave an entry blank for no epithet - the first band is blank on purpose, since nobody is "the neutral".
negativeEpithets , the rascal, the rogue, the villainous, the diabolic Epithets matching negativeNames.

Renaming the bands is the cheapest re-theming in the mod: The Wasteland suggests Decent, Good Egg, Samaritan, Saint against Hard, Cold, Ruthless, Feral, which turns karma into Humanity without touching a data file. Karma also gates content - skills and feats carry karma_min / karma_max bands, and drifting out of one suspends what it granted.

[nameplate]

The name above a player's head.

Setting Default What it does
enabled true Show character info above players' heads. The wording lives in messages.yml as nameplate.prefix and nameplate.suffix, so it re-themes with the rest of the vocabulary. Players can hide their own with /lq nameplate off.

Placeholders available in those two strings: {name}, {race}, {class}, {sub_class}, {level}, {karma}, {title} and {epithet} - the last two being the karma band names and epithets set above.

How it works, and why it does not fight your rank mod. The nameplate is a text display entity above each player - an ordinary vanilla entity, which is why an unmodded client renders it. It occupies only the space above the head, so chat, the tab list and /list are untouched, and it does not use the scoreboard team slot - so it does not compete with LuckPerms, FTB Ranks or any chat-prefix mod for a player's team.

[party]

Parties, and what they share.

Setting Default What it does
range 32 4-256 Members within this many blocks of a kill share its XP. Also the default reach of party-targeted skills, so songs and blessings travel exactly as far as shared glory does.
xpSharePercent 50 0-100 Percent of kill XP each nearby party member also receives.
blockPartyPvP true Party members cannot damage each other.
tpCooldownSeconds 60 0-86400 Seconds between /party tp uses. 0 disables the command entirely.