Minecraft (NeoForge) - free & open source
The animals every zombie story walks past.
Eight zoo animals, each from a scene you remember: the giraffes at the overpass and the lab monkeys that never turned, the zebra in the snare, the deer in the snow, the lions that took it, Shiva, the elephant from Raccoon City's zoo - and a bear, because every zoo has a bear.
8
animals, each with its own voice
5
zoo habitats for CityWorld
0
new mechanics to learn
Ordinary animals, on purpose
They are plain Minecraft animals: they wander, they breed on their food, and the ones with teeth fight back if you hurt them. No new mechanics, no new items beyond the eggs. They just live in the world - and in the ruins of a city, they make the zoo look like somewhere people used to go.
The animals
Five blocks tall, neck leaning forward as it walks, and it feeds from the canopy. Shove one mid-mouthful and it bends its neck to keep eating.
A climber. It picks a trunk, climbs the log it is holding, works round branches, and sits in the canopy to eat. Leaps gaps of up to five blocks; never takes fall damage.
Herds on the savanna, a donkey's bray and a barking whinny. One in a hundred is a little bit different. You will know it when you see it.
Skittish. It grazes, flicks its tail, lifts its head to look, and bolts if you come near - unless you are sneaking.
Sits, sniffs, and hunts the way a fox does: a zebra or deer in view will, sooner or later, be chased. Guards its cubs.
Whiskers twitch when it sniffs. Takes deer, macaques and farm animals, and comes for anyone within eight blocks of its cub.
Cows three blocks tall, bulls three and a half with tusks. Calves are born tuskless and find out which they are when they grow up. Its knees bend.
Sways and sniffs the air, and defends its cub as a polar bear would.
Gallery
With CityWorld
Install CityWorld ReForged 6.4.0 or newer beside it and the zoos in its park districts get these animals: giraffes behind a taller fence, an elephant in a big paddock or a sunken pit, lions on a savanna lot, macaques in the trees, a bear on the rockery. No configuration.
/cityfind lot zoo finds the nearest zoo.
They spawn naturally in the biomes you would expect, in herds and troops: giraffes, zebras, lions and elephants on the savanna; tigers and macaques in the jungle; deer in forests and taiga; bears in the taiga. No lions in the jungle.
All of it is a dial in config/cityworld_zoo-common.toml: natural spawning on
or off, each species on or off, its weight, its herd size and the biomes it spawns in. Hunting and
cub defence are switches too.
They are plain animals with vanilla goals, a standard constructor and the attributes a mob needs, so a mod that makes variants of creatures - an infected lion, say - can use them as they are.
The entity-type tag #cityworld_zoo:zoo_animals lists all eight for spawn
rules, and each has an ordinary loot table under cityworld_zoo:entities/.
Dig deeper
What each one does, who hunts whom, which guard their young, and the tables: where they spawn and in what numbers, and which pen each gets in a CityWorld zoo.
The animals →
Every setting in cityworld_zoo-common.toml, the two operator commands, and
how a pack takes an animal out of CityWorld's zoos or changes its pen.
Requirements
These are new creatures with their own models, so a client without the mod cannot join. One jar per Minecraft line, named for the one it was built against - take the one that matches your server.
| Minecraft | NeoForge | Java | File |
|---|---|---|---|
| 1.21.1 | 21.1+ | 21 | cityworld_zoo-1.0.0+mc1.21.1.jar |
| 1.21.11 | 21.11+ | 21 | cityworld_zoo-1.0.0+mc1.21.11.jar |
| 26.1.2 | 26.1+ | 25 | cityworld_zoo-1.0.0+mc26.1.2.jar |
| 26.2 | 26.2+ | 25 | cityworld_zoo-1.0.0+mc26.2.jar |
| 26.3 | 26.3.0.58+ beta | 25 | cityworld_zoo-1.0.0+mc26.3.jar |
CityWorld is optional. With CityWorld ReForged 6.4.0 or newer the city's zoos use these animals; an older CityWorld still loads beside it, and its zoos stay vanilla.
26.3 is a NeoForge beta line, and the 26.3 jar needs 26.3.0.58-beta or newer. 26.x needs Java 25, not 21 - Minecraft's requirement rather than this mod's.
Credits & licence
MIT, by Sablednah. All models, textures and spawn eggs are original work. The animal sounds are cut from recordings on Pixabay under the Pixabay Content License; the full list is in the jar. Nothing is taken from the games or films these animals remember.