Only two commands, both under /mobhealth.
Config edits apply as soon as you save the file, so there is deliberately little else to run.
Turns your own displays on or off - hides chat, boss bar
and graphical bars for you specifically. Your choice is saved and persists across logouts and
deaths. Run it with no argument to flip your current setting, or say on /
off explicitly.
/mobhealth toggle
/mobhealth toggle on
/mobhealth toggle off
Re-pushes settings - including any graphical enforcement in
[graphicalEnforce] - to every online player. Config edits already
auto-apply as soon as the file is saved, so this is rarely needed; it exists mainly for the case
where you want to force already-connected clients to pick up a change right now rather than on
their next reconnect.
The personal toggle and the audience/permission settings apply to chat, boss bar, graphical bars and damage indicators - but not the nameplate. A name tag is a single shared property on the mob, so everyone nearby sees the same one; there is no way to hide it from just one player.
Permissions
MobHealth uses NeoForge's own permission system. Everything works immediately using vanilla operator levels, and if you run a permissions manager such as LuckPerms (which has a NeoForge build) you can manage the nodes per-group with no extra setup.
| Node / gate | Default | Controls |
|---|---|---|
| mobhealth.see | everyone | Whether a player receives displays at all (chat, boss bar, graphical, damage indicators). Deny it to hide MobHealth from a rank. |
| /mobhealth reload | op level 2 | Access to the reload command. |
| /mobhealth toggle | everyone | Access to the personal toggle. |
Example - hide MobHealth from the guest group with LuckPerms:
/lp group guest permission set mobhealth.see false
What mobhealth.see does and does not cover - including the one display mode it cannot hide - on the Permissions page.