← MobHealth ReForged

Commands

Only two commands, both under /mobhealth. Config edits apply as soon as you save the file, so there is deliberately little else to run.

/mobhealth toggle [on|off]

Everyone

Turns your own displays on or off - hides chat, boss bar and graphical bars for you specifically. Your choice is saved and persists across logouts and deaths. Run it with no argument to flip your current setting, or say on / off explicitly.

/mobhealth toggle
/mobhealth toggle on
/mobhealth toggle off

/mobhealth reload

Op (level 2+)

Re-pushes settings - including any graphical enforcement in [graphicalEnforce] - to every online player. Config edits already auto-apply as soon as the file is saved, so this is rarely needed; it exists mainly for the case where you want to force already-connected clients to pick up a change right now rather than on their next reconnect.

The personal toggle and the audience/permission settings apply to chat, boss bar, graphical bars and damage indicators - but not the nameplate. A name tag is a single shared property on the mob, so everyone nearby sees the same one; there is no way to hide it from just one player.

Permissions

Works out of the box, tunable with LuckPerms.

MobHealth uses NeoForge's own permission system. Everything works immediately using vanilla operator levels, and if you run a permissions manager such as LuckPerms (which has a NeoForge build) you can manage the nodes per-group with no extra setup.

Node / gate Default Controls
mobhealth.see everyone Whether a player receives displays at all (chat, boss bar, graphical, damage indicators). Deny it to hide MobHealth from a rank.
/mobhealth reload op level 2 Access to the reload command.
/mobhealth toggle everyone Access to the personal toggle.

Example - hide MobHealth from the guest group with LuckPerms:

/lp group guest permission set mobhealth.see false

What mobhealth.see does and does not cover - including the one display mode it cannot hide - on the Permissions page.