Moving
| Command |
Description |
|
/top · /up |
Straight up to the first place it is safe to stand. Scanned, not read off the heightmap, so it works in the Nether and from inside a cave. |
|
/bottom · /down |
The mirror - the lowest safe standing spot beneath you. |
|
/jump · /j |
To wherever you are looking, if it is somewhere you can stand. |
|
/back [n] · /back list |
A stack, not a bookmark. Every teleport pushes an entry; back <n> reaches further, and back list shows the dimension, distance and the command that made each stop. |
|
/spawn · /setspawn · /playerspawn |
Go to server spawn, set it, or go to your bed/respawn anchor. |
Homes & warps
| Command |
Description |
|
/home [name] · /homes |
With exactly one home, no name is needed. With several, it asks which rather than guessing. |
|
/sethome <name> · /delhome <name> |
Setting over an existing name refuses and tells you how to overwrite - losing a base to a typo is not recoverable. |
|
/warp <name> · /warps |
Server-wide named destinations. |
|
/setwarp <name> · /delwarp <name> |
Op by default. |
Teleport requests
| Command |
Description |
|
/tpa <player> · /call |
A warmed teleport narrates itself to everyone waiting: the traveller gets a ticking countdown, the other party is told the moment it lands - or why it did not. |
|
/tpahere <player> |
Moves the acceptor, not the requester - worth knowing before two people try it for the first time. |
|
/tpaccept · /tpyes |
Accept, with clickable Accept/Deny buttons that work on a vanilla client. |
|
/tpdeny · /tpno · /tpacancel · /tpalist |
Deny, cancel your own request, or list outstanding ones. |
|
/tptoggle [on|off|toggle] |
Refuse incoming requests. |
|
/tpoffline <player> |
Teleport to where a player logged out. Op. |
Admin teleports
| Command |
Description |
|
/tpx <player> · /tpx <player> <player> |
You to them, or the first to the second. At /tpx rather than /tp - merging onto vanilla's own literal would leave the winner depending on mod load order. |
|
/tphere <players> |
Them, to you. |
|
/tppos <x> <y> <z> [dimension] |
You, to a coordinate - takes the dimension directly instead of needing /execute in first. |
A permission node rather than an op level, so a builder can be trusted with these without also being handed /stop. They route through the normal teleport machinery, so they get safe landing and a /back trail too.
Switches
| Command |
Description |
|
/fly [player] [on|off|toggle] |
Granted as an attribute modifier, not the raw ability flag - so it survives other mods wanting the same flag. Re-applied on respawn, dimension change and gamemode change. |
|
/god [player] [on|off|toggle] |
Damage immunity, same on/off/toggle shape. |
|
/vanish · /v [player] [on|off|toggle] |
Genuinely hidden - unpaired from entity trackers, off the tab list, ignored by mob AI. Item pickup suppressed by default. |
|
/speed [walk|fly] <n> [player] |
Capped, and refuses over the cap rather than silently clamping. |
Self-care & gamemaster
| Command |
Description |
|
/heal · /feed · /eat · /rest |
Health, hunger and the phantom timer. Op by default, with .others variants that tell the target who did it. |
|
/smite [player] |
A lightning bolt, for when somebody needs one. |
|
/butcher [radius] [all] [force] · /killall |
Clears hostile mobs in the radius (default 64). Never players, tamed animals, named mobs, or anything the game marks as placed on purpose - add force to drop those last two guesses when a mod like ZombieMod names or persists its own mobs. all also takes passive mobs. |
Groups
| Command |
Description |
|
/group create|invite|accept|deny|leave|kick |
A lightweight group system: found one, invite, answer an invite, or remove/leave. |
|
/group rename|tag|sethome|delhome|list|info |
Identity, shared homes, and who is in it - the rest of the same system. |
|
/group disband |
Separate from /group leave - an owner walking out alone would take everybody's shared homes with them. An owner alone still just leaves. |
|
/ghome [name] · /ghomes |
At their plain names, not under /group, because travelling to the base is something a member does several times an hour. |
Nicknames
| Command |
Description |
|
/nick |
Shows what chat currently calls you, with a clickable [Clear] - a bare /nick shows rather than clears, so half-typing something never throws away what you had. |
|
/nick <name> |
Set your own. Chat only - the tab list and the nameplate above your head keep your real name, which is what keeps a nickname a flourish instead of a disguise. |
|
/nick player <player> <name> |
Set or clear somebody else's - the moderator's undo for a nickname that had to go. |
|
/realname <nick> · /whois <nick> |
Who that actually is. Everyone gets this, deliberately - if only staff can tell, a nickname is a disguise rather than a flourish. |
A nickname may not be another player\'s real name, nor their nickname - checked against every name the server has ever seen, not just who is online. Colour codes need standards.nick.color (ops); without it they are stripped rather than refused.
Talking
| Command |
Description |
|
/msg <player> <message> · /r · /reply · /me <action> |
msg, tell and w are vanilla's own commands, taken over rather than added beside - otherwise mutes and ignores would leak straight through them. |
|
/ignore <player> · /ignore list |
Hides their public chat and their messages, both ways. |
|
/msgtoggle · /socialspy |
Refuse private messages; watch everyone else's. Spy is op. |
|
/mail send|read|clear |
Messages for players who are not on - also where an offline /pay reason is delivered. |
Money
| Command |
Description |
|
/balance · /bal · /money [player] · /baltop |
Works on offline players - balances live in save data, not on the player. |
|
/pay <player> <amount> [reason] |
The reason reaches them, and is carried into the mailbox if they are offline. |
|
/eco give|take|set <player> <amount> |
Op. Works on offline players. |
Kits
| Command |
Description |
|
/kit [name] · /kits |
Claim a kit, or list what is available. |
|
/setkit <name> armour|hotbar|inventory|all |
Kits are made by equipping yourself, not by writing item ids into a file. |
|
/delkit · /showkit |
Delete a kit, or preview one without claiming it. Cooldowns survive a restart. |
|
/kitaccess <kit> <everyone|ops|permission> |
Per-kit access without hand-editing permissions for each one - an op-only kit of test gear, or a rank's daily kit. Closes a real gap: a kit created after the server started previously had no node at all, which read as open to everybody until the next restart. |
Item tools
| Command |
Description |
|
/i <item> [count] · /item |
Give yourself a stack, capped at what the item actually stacks to. Vanilla's /give is untouched - this is a shorter door into the same room for the commonest case, giving something to yourself. |
|
/repair · /repair all · /fix |
Mend the held item, or everything you carry. Says so when the item cannot be damaged rather than reporting success on a stack of cobblestone. |
|
/more |
Fill the held stack. Item duplication, plainly - ops only. |
|
/condense |
Merge your own partial stacks. Open to everyone - it creates nothing and converts nothing, it just tidies up what you are already carrying. |
|
/itemname <name> · /itemname - |
Colours work with &. - clears it. |
|
/itemlore add <line> · /itemlore clear |
Adds a line at a time rather than setting the whole list at once, because a set-everything command needs a separator and whichever character were chosen is the one somebody wants in their text. |
|
/powertool <command> · /pt |
Bind a command to the item in your hand, run it by right-clicking. Dispatched as you, with your permissions, so it can never be an escalation. |
|
/pt clear · /pt clearall · /pt list |
Manage your own bound tools. |
Where you are
| Command |
Description |
|
/depth |
Your Y, and how far above or below sea level. |
|
/compass |
Your bearing, and the eight-point direction. |
|
/world <dimension> · /worlds |
Same X and Z, different world. Does not scale coordinates - that rule belongs to portals. |
Depth and compass are redundant with F3 on an ordinary server - they earn their keep on one running the reduced_debug_info gamerule, where players have no coordinates or bearing at all. Separate nodes, so you can hand out a compass and not a Y coordinate.
Playtime
| Command |
Description |
|
/playtime [player] · /leaderboard · /playtop |
Time online and not away. Vanilla's own play-time statistic counts somebody idling in a corner all night; this one does not - the same counter the automatic promotion ladder waits on. |
Moderation
| Command |
Description |
|
/mute · /unmute · /tempban |
With durations, and reasons shown on reconnect. |
|
/invsee <player> |
Cannot be used to duplicate or destroy items. |
A mute silences every channel, including private messages and any channel another mod adds through the chat router.
Workstations
| Command |
Description |
|
/craft · /anvil · /grindstone · /enderchest · /trash |
Denied to everyone by default, operators included - a workstation you can open anywhere is an ability to be granted, not a utility to assume. |
Text the owner writes
| Command |
Description |
|
/motd · /rules · /info |
Whatever you want to say. The MOTD also prints when somebody joins, last, so the other join messages do not push it off the screen. |
All three live in messages.yml as numbered keys - msg.rules.1, msg.rules.2, and so on, printed until a number is missing. No second file format: that file already handles colours, vocabulary and upgrades without losing your edits.
All three take placeholders, so a welcome can greet somebody properly rather than shout at the room:
| Placeholder |
Gives |
|
{player} |
Their nickname if they have one, otherwise their name. |
|
{name} |
Always the real name, so you can use both. |
|
{rank} |
Their permission rank, on a server running Standards' own handler. |
|
{playtime} |
How long they have played, not counting time away. |
|
{world} |
The dimension they are in. |
|
{online} · {max} |
Player counts. |
▸
A placeholder that does not exist is reported in the
server log, not shown to the player. A stray {rankk} gets a line naming the bad key in the log, rather than a welcome message that greets
everybody with a pair of braces.
Away & server
| Command |
Description |
|
/afk [reason] · /lurk |
By command or by timer, cleared by moving or speaking - including in another mod's chat channel. |
|
/gc |
Memory, uptime and tick timing. |
|
/sudo <player> <command> |
Run a command as somebody, with their permissions. Parses against the target rather than you, so it can fail - and that refusal is the answer you asked for. Reports the outcome either way, and every use is logged. |
|
/standards reload |
Messages only, and it says so. Commands are registered at startup from config, so a config change needs a restart; reloading messages is the part that can be done live. |
|
/standards permissions |
Which handler is actually answering. The first thing to check when a gated command has quietly vanished for everybody. |
Permissions - /rank
Only present when Standards' own handler is the active one
(permissionHandler = "standards:permissions" in
neoforge-server.toml). Node standards.permissions,
ops by default - deliberately separate from standards.admin, so a
moderator can reload messages without also being able to grant themselves everything. Full
reference on the Permissions page.
| Command |
Description |
|
/rank |
Open to everyone - your own rank, and what you're working towards: "next: regular - needs 18m more and 45m more played." |
|
/rank groups |
Every group on the server. |
|
/rank group <name> create | delete | info |
— |
|
/rank group <name> set <node> [true|false] |
Grant or deny a node on the group. |
|
/rank group <name> unset <node> |
Clear it back to inherited. |
|
/rank group <name> parent add|remove <other> |
Add or remove a parent group - inheritance. |
|
/rank group <name> tag <tag|-> |
The chat label, if roles are rendered. |
|
/rank user <player> group add|remove <group> |
Players are named, not selected - an offline player can be granted a rank. |
|
/rank user <player> set <node> [true|false] · unset <node> |
A grant or denial on the player directly. |
|
/rank user <player> info |
Their groups, their grants, and what it adds up to. |
|
/rank check <player> <node> |
One node, and which rule answered it - not just yes or no. |
Also at /perm, but /rank is the reliable name - LuckPerms claims /perm as an alias of /luckperms if both are installed.