Thirteen styles ship, each selectable as its own world type (cityworld:<style>)
or via the Customize button on the create-world screen. Locked settings for your chosen style grey out
with a tooltip explaining why - see the Settings page for the full picture.
The default
Full modern Minecraft: tall builds, modern blocks/ores/trees/ice, winding caves, lush cave patches,
shop trades, employed villagers. This is what cityworld:city
generates out of the box, and what most of the screenshots on the overview page show.
Modern, gone to ruin
A Modern city slowly decaying - buildings chewed with collapse holes, nature reclaiming roads and
plazas, and a rare hidden Fallout-style vault complex behind a blast door. Tune exactly how ruined
with decay.buildingIntensity
and decay.roadIntensity -
see the Settings page
for a "gentler apocalypse" recipe.
Eleven more
The faithful 1.8-era CityWorld look - the original style this port is based on.
Heavier war-zone damage than Apocalypse, with fires.
Wall-to-wall city, no gaps.
All wild, no cities.
Cities, but far apart - tiled on a grid via minInbetweenChunkDistanceOfCities.
A drowned world.
Buried in shifting desert.
Buried in snowdrifts.
Low terrain with houses and whole cities hovering in the air. subSurfaceStyle controls what fills the space underneath.
A labyrinth of roads.
Alien mushroom terrain.
Every style is a full cityworld:<style>
world type of its own, so you can pick straight from the create-world screen - or start from any style and
fine-tune further on the Customize screen. See the
Settings
page for every setting a style can lock or leave open.