← Factions ReForged

Commands

Everything is under /f. Three ranks - member, officer, leader - and each command says which it needs. Rank inside the faction is the gate, not a server permission node.

Ranks at a glance

Member, officer, leader.

Rank Can
Member Build and interact in your own land, /f home, chat, deposit money, see everything.
Officer All of that, plus claim, unclaim, invite, kick, set the home, declare relations, withdraw money, and answer join requests.
Leader All of that, plus promote, demote, rename, set the tag, go peaceful, and disband.

requests.officersMayAccept moves answering join requests up to leader-only. Defaults to officers, since an officer can already /f invite whoever they like - letting them recruit a stranger but not one who asked first is a rule nobody could explain.

Founding, joining, leaving

Command Rank Description
/f create <name> Anyone Found one. You become its leader. Names cannot carry colour codes - they are printed on other people's screens.
/f invite <player> Officer Invitations are not persisted - one accepted three weeks later by an officer who no longer remembers offering is worse than one that lapses.
/f join <name> Anyone Take an invitation.
/f request <name> · /f requests Anyone / officer+ Ask to be let in when you don't know anybody yet. Shown only to whoever can answer it.
/f accept <player> · /f decline <player> Officer+ Answer a request. Membership is checked again at the moment of acceptance.
/f leave Anyone A leader cannot walk away from a faction that still has people in it - hand it on, or disband. A leader alone just leaves.
/f disband Leader Ends it for everybody. The land, the home, the bank and pending offers go with it.
/f kick <player> Officer Remove someone from the faction.
/f promote <player> · /f demote <player> Leader Make a member an officer, or an officer a member again.

Land

Command Rank Description
/f claim · /f unclaim Officer The chunk you are stood in. Capped at chunksPerMember × members. Claims must touch land you already hold, and the chunk your own standard stands in cannot be unclaimed.
/f autoclaim Officer Take every chunk you walk into, until it runs out - then switches off rather than repeating the refusal every sixteen blocks.
/f unclaimall Leader Release the lot - except the chunk your own standard stands in.
/f sethome Officer Must be on land you hold - one outside it is one an enemy can camp.
/f home Anyone Uses Standards' teleport, so the warmup, countdown, safe landing and cancel-on-damage all apply.

Seeing

Command Rank Description
/f panel Anyone Everything about your faction in one place: power, land against entitlement, bank, standards, raid record, relations and members. Text on a vanilla client; on a modded one, a pane beside the inventory with promote, demote and kick for a leader or officer.
/f map Anyone The classic chat grid, nine chunks square, coloured by your relation to each owner.
/f map item [zoom] Anyone A real vanilla filled map, painted server-side. Locked, so it does not slowly repaint with terrain as you carry it. zoom runs 1-8 pixels per chunk.
/f map item terrain [zoom] Anyone The same claims washed over the real landscape, 256 blocks across. Reads only chunks already loaded, so ground nobody is near falls back to flat colour.
/f map refresh Anyone Sends your JourneyMap the current territory again. The map runs it for you when it starts drawing, and it is silent on purpose, because that happens on every world load.
/f map layer on|off Anyone Faction territory on JourneyMap, if it is installed - claims in banner colours, bordered by relation, with your own and allied standards pinned. The toolbar button sends this same command, and with permission to claim a second button turns on claim mode.
/f borders · /f borders radius <chunks> Anyone Show the outline of nearby claims in particles - or just hold a compass. radius sets how far it reaches, for you alone, up to the server's cap. With Factions installed client-side, the particles become solid walls and a tinted floor, on the ' key.
/f status Anyone Where you stand with everybody, split by direction - alliances offered to/by you, who declared on whom, your bank, pending join requests, and (with power enabled) an exposure line: how much of your land a declared enemy could take.
/f who <name> · /f list Anyone One faction looked up - its tag, relation to you, land and members - or every faction on the server.

Identity & diplomacy

Command Rank Description
/f tag <ABC> · /f tag - Leader Up to five characters, unique across the server, shown in chat. - removes it.
/f rename <name> Leader Keeps the faction's id, so claims, homes and relations do not move.
/f ally <faction> · /f enemy <faction> · /f neutral <faction> Officer Allies must agree; enemies need not. An alliance holds only when both sides declare it; a war takes effect immediately and alone.
/f peaceful Leader Cannot declare, cannot be declared upon - in both directions.

Talking

Command Rank Description
/f chat [public|faction|ally] Anyone With no argument, cycles public → faction → ally → public. Resets to public on login.
/f c <message> · /f ca <message> Anyone One line to your faction, or to your faction and its allies, without switching channel.
/f chatspy Server operator Watch every faction channel. Overheard messages are marked as such.

Both channels go through Standards\' chat router, so a muted player cannot use them.

Staff

Command Rank Description
/f bypass [on|off|toggle] Server operator, or factions.bypass Edit inside somebody else's claim - a state you turn on, not a permission you carry. Drops the moment you log out, on purpose: come back tomorrow and the protection is on again, so editing claimed land costs a thought every time. Every use is written to the server log.

Grantable through factions.bypass so a moderator can undo a grief without being made a full operator - Factions' first and only permission node. Everything else under /f is gated on faction rank, which is game state rather than a permission. Full reference on the Permissions page.

Money

Command Rank Description
/f money Anyone The bank, and what the next chunk costs.
/f money deposit <amount> Any member Paying in is never gated.
/f money withdraw <amount> Officer money.officersMayWithdraw moves this to leader-only.
/f money pay <faction> <amount> [reason] Officer Faction to faction, with a reason - what makes tribute and ransom possible.

Power & the standard

Only relevant when power.mode is not fixed - see Power.

Command Rank Description
/f power [player] Anyone Yours, or theirs - what your faction holds against its entitlement, and how fast power is coming back.
/f standard Officer Look at a banner on your own land under open sky to make it your faction's standard. With nothing in front of you, it answers "where is my flag" - and lists the trophies you fly, with where each stands.

Raids

How a raid is won, why it cannot be declined, and its settings, are on the Power page.

Command Rank Description
/f raid <faction> Officer Declare an attack, announced to the whole server. Needs defenders online; peaceful factions neither raid nor are raided.
/f raids · /f raid Anyone What is running right now.
/f raids top Anyone Factions ranked by raids won, with taken (won attacking) and held (won defending) shown apart.